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Everything posted by AndrewGreen
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how good do you have to be to spar?
AndrewGreen replied to moneygqj's topic in General Martial Arts Discussion
Where you thrown in too fast? All depends on how hard he was hitting you and how he was working with you. Sticking beginners with really big guys is often just safety, in case their ego gets in and they just start swinging, you need a guy that can deal with it and not risk injury to either of them. Now if he was trying to knock you out, then yes, thats very bad... -
I would reccomend finding some higher level opponents to test on. Neither Judo or High School wrestling give people great ground skills, both of them tend to focus far more on takedowns and pins then groundfighting.
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What was the grappling experience of those you made these things work on?
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Just out of curiousity, What principles of working from guard has karate taught you? How about defending a shoot? The principles idea is a nice idea, but I'd like to see someone make it work in practice, not just as a idea and that is where it usually falls apart...
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Grappling.... well that is everything from Aikido to Wrestling to BJJ.... Striking.... that's tai chi to Karate to Boxing... Kind of a vague question isn't it? I suggest you look for a new coach / instructor, not a specific system. Find one you like and that teaches classes you find interesting and enjoyable. Let the details work themselves out.
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Why , in all of Bruce's movies ??
AndrewGreen replied to y2_sub's topic in General Martial Arts Discussion
Chinese movies, for a Chinese audience. The karate / Judo gi was, and is a symbol of traditional martial arts. Not just Japanese. At the time, perhaps Karate /TKD trained actors where easier to find. Even Bruce Lee borrowed elements from TKD for movies, the kicks look good on camera. Don't worry about it, they are just movies. But, go watch some Sonny Chiba and you'll feel better -
Work some clinch in secret and give him a nasty surprise Or stop backing off, either come straight up the center back at him or circle off. And if everytime you step back he is stepping in, I'd say he is a little predictible, a predictable fighter is easy to beat when you think about what they are doing and set them up to do it.
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Needing advice from other Instructors.
AndrewGreen replied to younwhagrl's topic in Instructors and School Owners
What he said. Even if nothing happens, and you are sure nothing will happen, all you need is one disgruntled nut to start saying it did. Given the state of things most people won't stick around to find out you're innocent. -
Just some pointers.... Same Lead Generally you keep your lead foot lined up with his lead foot. You’re going to use your jab as a set up for just about everything you do. Step in every time you throw one, and throw lots of them. The danger hand is the rear side, so if you want to avoid being hit you circle away from it. In order to shoot (centre step) on him your lead foot needs to be inside his lead foot. This puts him in a position to throw crosses and hooks, if you can time it on those there is one opening. In a matched lead you are always pretty even, if you’re inside, he is inside, if you’re outside, he is outside, if you can shoot, he can shoot. Opposite leads Here positioning becomes more relevant, as you are no longer always equal. You want to keep your lead foot outside his lead foot. If you are lined up, you are even. You’re jabs will clash in the middle, You don’t really have a good angle to shoot from, etc. It’s all kind of awkward. Get outside him, now: - Your jab crosses over his, if you both throw yours will land, his will be deflected by yours. - You can get hooks around his defence, he can not. The lead hook becomes a very important tool. - You can shoot an outside step shoot, if he shoots straight with his lead side there is nothing in front of him. - You’re cross is lined up, his is not. General tips Move forward on every punch, there are exceptions, but as a general rule keep pressing in, otherwise he simply won’t be there by the time you get to your second or third. Drive him back and keep him off balance. Be ready for the shoot, always train to sprawl while punching. Hit and move, get in get out, don’t give him time to counter. Finish with a high jab. Even if it’s not meant to hit throw it anyways. It will get you back to position safely and discourage him from following you out. Learn to hit while circling. Throwing jabs at him, while circling is hard to counter. After you hit, get off his line of fire. Most counter punches will come at your head, get it out of the way. Pull out to either side, or drop then pull out. And whatever you do, don’t pull out the same way every time, he will learn to predict your movements. When you are squared off use straights. When you are angled off use hooks. Lead with jabs, that is your main tool. Keep covered while you punch. Your chin should be covered on BOTH sides when you punch. Eyes are generally at the level you are punching at. Try to avoid punching down at a target. Stationary targets are easier to hit then moving targets. Don’t leave your head in one place. If you get in trouble go forward, not back. Clinch, shoot, but get in tight. Backing away keeps you getting hit. Circling will protect you. He needs certain angles to do certain things, don’t let him get those angles. If you are in the same lead and his foot is outside yours he can’t shoot off his lead side. Circling not only keeps you from getting hit, it keeps you from getting hit. Control the centre of the ring, don’t back yourself into a corner, circle back to the centre. Don’t follow him if he is circling back to centre, cut him off and trap him Heels stay off the ground, weight on the toes when in close. If you are at a safe distance you can relax, but otherwise heels up, knees bent. Footwork is the Key to stand up fighting. Keep yourself in position to hit him when you want to, and keep him from hitting you when you don’t want him to. Control position and you can control the fight.
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I'm told that it has something to do with the color of your shoes....
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Nah, that's too high. You want the fat part at about your nose hieght. Otherwise your form is likely to suffer.
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You need to adjust your position so that it doesn't put pressure on your knees, which by the way are not things you want to mess around with. You only get one pair and if you wear them out now... It should feel very natural to sit in, if you are feeling it in your knees chances are they are twisting slightly and supporting your weight at a funny angle, this is bad for them in the long run. Tell your instructor and they should be able to correct it.
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Who is a Martial Artist?
AndrewGreen replied to Superfoot's topic in General Martial Arts Discussion
At what point do you become a carpenter? Or do we call it "Carpentry Artist"? The term "Martial Arts" is a mess, no one agrees on what it means. Some say it refers to art, as in painting, others say art as in a learnt skill. SOme think martial means a connection to war.... who goes to war unarmed? I train in the martial arts, have for wuite a while now, but the term "Martial Artist" always seemed silly to me. So I'd say anyone that paints pictures or does sculptures of soldiers and battles, they are the artists. -
Depends on the business. If it is a club type atmosphere, your fees are relitavely low and the instructor isn't making much, if anything then yes, help out. Otherwise he'll probably increase the fees to pay for that stuff. If it's a full blown commercial school with all the bells and whistles, then there is probably a cleaning person hired to take care of that, and you (the students) are already paying for that
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So, in order to be more lethal we need to adopt MORE rules...? Or do you fspar with less? No it doesn't, nowadays the UFC rules favour striking, rounds, time limits, standups, even the scorring is all biased towards standing up and punching. On top of this, what kind of traditional martial artist would want to do what was necessary (likely killing) an opponent in a ring just to prove a point? Certainly not anyone of any repute or skill. Don't get me wrong, I think BJJ is great. But the UFC is not an arena made for traditional arts. It can't be. ...hair pulling? -> Grappling ...trachea crushing? -> Grappling ...attacks on the spine? -> Bit of both, you got to get behind the guy first. ...groin strikes/removal? -> Grappling / Striking ...throat strikes? -> Given the close range needed to effectively hit, as most fighters keep there chin down I'd say this would happen far more on the ground. ...striking downward using the point of the elbow? -> Grappling ...neck breaks? -> Grappling ...strikes to the back of the skull? -> Grappling ...hooking under the neck? -> Grappling ...small joint manipulation/breaking? -> Grappling ...removing or popping the ears? -> Grappling ...clawing, pinching or twisting the flesh? -> Grappling These are all things that are most likely to happen on the ground, or at least in a clinch. Therefore the person with the better grappling skills will be the one in a better position to make use of them. UFC's rules are biased against grappling, Grappling makes poor tv watching. And the UFC needs to sell PPV's. There are some that dissadvantage a striker, but most go against the guy that wants a submission.
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Bo - Staff Sai - Steel Truncheon Tonkuwa - tonfa (different spelling) like a police baton Iyeku - Oar / paddle Kuwa - Hoe, unique to Matayoshi Kobudo AFAIK Nunti - A staff with a sai on the end, but one prong down Nunchaku - Bruce Lee movie San-setsu Kon - 3 Sectional Staff Tinbe - Sheild, used with a short spear or Machete Surichin - Rope with a rock on the end Kama - SHort sickle Tekko - Knuckle duster - Looks like a supped up potato masher Tetchu - A short (~ 6") stick with a little loop in the middle, or sometime spike
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umm... Well, considering wrestlers spen a lot of time training to not get taken down, and optomise there position for that goal, you're perfect position theory seems, well, flawed. If you want to stay on your feet you got to learn to sprawl, crossface, whizzer, etc. I don't care how perfect your stance is, you can and will be taken down by a decent grappler. That's like saying if you put your hands in the right place no one can hit you...
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Bo Spinning against an opponent leads to bo flying away...
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Exactly, part of being a good striker is being able to fight in the clinch and on the ground, being able to stand up / break away when needed, and fight effectively from anywhere. Same as for someone that want to be primarily a grappler. Grapplers had the advantage that they already did this. A Grappler trains a seperated postion, in the clinch and all positions on the ground. Anyone that wants to fight, whether they like to hit or look for subs, NEEDS to be able to do that.