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The BB of C

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Everything posted by The BB of C

  1. You should have seen the way my doctor reacted when I told him my legs got bruised in a Kyokushin match.
  2. It's the most awesome cartoon about Samurais ever. That's why it sounds familiar
  3. Thanks for correcting me on those points of Jet Li's game. Also, I did mention TKD and UFC games for the PC but I didn't go into detail because I've never played them. There's also one for Capoeira - but it royally stinks. DWx, those were some cool cut scenes but the forms don't look like anything I've ever seen before.
  4. This is for the fighting game enthusiasts of this forum like myself. Some games I can name off the top of my head: The Street Fighter series The King of Fighters series Def Jam: Fight For New York The Tekken series The Mortal Kombat series Jet Li: Rise to Honor Mirror's Edge Dragonball Z Budokai 1 through 3 Dragonball Z Tenkaichi series Soul Caliber series Virtua Fighter series Marvel crossover games The Street Fighter series started out as very simple and brutal. It was rare that people could land more than three hit combos until Alpha came along and then combos up to fifteen including super specials were possible. Fights in Street Fighter never last very long as you would expect them to last in real life. Aggressive fighters are dominant in the series but turtle strategies operate just as well. In more recent years, it has been diving into a more and more long-chain-combo-based "Boxing" strategy that will be explained more in the King of Fighters paragraph. In addition, the writer in me is begging to talk about the story lines behind the characters in Street Fighter once they all developed. It really dives into the internal man vs. self as well as man vs. man conflicts that most devout martial artists face at some point in their lives or face throughout their lives. The King of Fighters series, though often over the top in giving their characters ridiculous styles, making their characters look ridiculous in general, and making them able to blow up buildings with their powers. However, strategy guides for the games often show that it's best to plan your attacks and use disorienting jabs and light combos to set up the ultra-powerful super specials that can take half an opponents' life away. Most boxers and kickboxers I've talked to will preach a similar strategy. Def Jam: Fight For New York doesn't give its characters 'styles' per-se. They are moreso strategies. Wrestling, Submissions, Street Fighting, Martial Arts, Kickboxing. Some characters can mix up to three (unless you're Henry Rollins - the main character's fighting teacher - who has four). The strategies that are given to characters practically speak for themselves and hold very true to real life in gameplay. Anything can be blocked and countered at any time and weapons can be disarmed if the player knows what they're doing. The most realistic thing about this game is it's implementation of improvised weapons in a street fight scenario. I'll never stop laughing at the time I KO'ed an opponent with a brick that I had picked up off the side of the ring. Also, one cannot simply knock out an opponent by getting rid of their health bar. The health bar has to be driven to a critically low level, stun or fatigue the opponent, and then knock them out with a brutal finishing technique or weapon. The Tekken series (I feel) is the most accurate to whatever the characters' respective fighting styles are. Jin Kazama is seen in opening cut scenes doing Shinto, Naihanchi and Sanchin. Asuka Kazama is a very accurate depiction of Aikido. Hwarang and Baek Do San's Tae Kwon Do is very accurate. That's just to name a few. I also admire that the game's very accurate to Capoeira (especially at the third game) and very successfully made Mishima Style Self Defense into it's own style. The game's fighting engine has parrys, high and low blocking, counter strikes, counter throws, and combos that look like an exchange of perfect technique for each style. I'm not sure how deeply I should get into Soul Caliber and Mortal Kombat. I don't know that much about either series. But I felt they needed mention because they are very popular and well known. All I know is that Mortal Kombat is about being as ridiculously brutal to your opponent as possible and Soul Caliber is a weapon fighting game where player using good strategy is rewarded with victory. I played a little in Jet Li: Rise to Honor. The fighting system in that is very unique. You have to slap the analog sticks on the controller to do techniques. If I remember correctly (I could be wrong) the right analog was for punches and the left for kicks. Slapping low meant attacking low and same applies to slapping high. Blocks had to be timed perfectly in order to work. Strategy, quick thinking were required because you had to find and hit your opponent's open targets while they were open while blocking and countering. Sometimes you had to face several (up to a dozen) opponents at once and rapidly block/attack in different directions or at the same time in different directions. I also remember that if you did not randomize your attacks, the computer would start predicting (and countering) your attacks. Mirror's Edge is the only first person fighting game that I know of. It's largely a free running game but there are parts where you have to run up on a guard and disarm them of their weapon while simultaneously disabling them from attacking you. It requires quick thinking and good timing of certain movements. However - though I don't doubt a human's ability to sneak up on an armed opponent and disarm/disable them, I do doubt a human being's ability to run up to an opponent who is armed (with an assault rifle) and ready AND THEN disarm/disable them. Both are possible in the game as well as an option to use the assault rifle against other oncoming enemies. Some people are laughing at me right now for bringing up Dragonball Z but hear me out. I believe that the Budokai series requires a lot of understanding of yourself as well as your character. None of the characters have fighting styles that exist in real life, but some of them have certain combos that (I believe) coincide with what someone might do if it was physically possible. For example, I can fight really well with Goku in the first Budokai. However, I do best with Android 16, Uub and Broly in the third. Android 16 and Broly are the biggest characters in the game and Uub is the smallest. But all three require you to get in close to do damage. In real life - I operate best in long range and short range. Thus, I do best with long and short range fighters in Dragonball Z. But that's just talking about the Budokai series. The Tenkaichi series is a different monster. I'm not even sure how to describe it. It's kind of like a three-dimensional sandbox arena version of King of Fighters where you need to use melee combos like boxing jabs to distract and strategically set up your devastating power attacks. That's all I can say for it though I believe there may be more. Maybe (on the off chance) someone who would vouch for this game can help me out on this. Virtua Fighter, like Tekken, I believe holds true to its characters' fighting styles. That's about all I can say for it. That it is basically Tekken with different characters. Or maybe Tekken is Virtua Fighter with different characters. Which ever series came first. I haven't played it personally since it was on Sega Saturn. However I have seen it played out in a number of places. Everything looks pretty accurate to me. However, I'm not sure how likely I would be to see a ninja use a Spinning Drill Kick torn from Street Fighter's Cammy's bag-o-tricks. But again, I don't know much about the game anymore and that's the only thing I saw wrong with it. Marvel crossover games, mainly Marvel vs Capcom, stress brutal strings of combos from on the ground (standing), to airborne, and back to the ground (low attacks). The idea behind the game is "FOR THE LOVE OF GOD DON'T STOP ATTACKING YOUR OPPONENT ONCE YOU START HITTING HIM AND FOR THE LOVE OF GOD RANDOMIZE YOUR ATTACKS OR ELSE YOU'LL GET FOUND OUT." In addition to that, I have YET to see a turtle strategy pay off in that series. That's my take on the fighting games that I know about. My question to you (if you've bothered reading it this far) is what do you think is the most true-to-life fighting/martial arts video game? More recently, competition based games have been getting into mainstream. I begin to hear more and more about the Fight Night series, Mixed Martial Arts games, and have seen PC games for WTF and ISKA tournaments. As for myself, I am torn between Tekken and Def Jam for the reasons listed above. If you haven't some of the above listed games, I HIGHLY recommend them all. P.S. I know I'm a nerd for even bringing this up. So you all be quiet!
  5. Thanks for clarifying. I figured you meant something more along those lines, and I wouldn't describe it as "mean." I think that would just be good training.That's exactly how my instructor and I feel.
  6. Perhaps. I say "mean" because I'm really anal about proper form in all aspects of kata. I also prefer teaching techniques in an almost soley application based environment. Which means I try to simulate self defense scenarios to teach application of the techniques as closely as possible. I usually do that with continuous contact sparring. Which students, especially younger kids, don't like that much.
  7. I stand firm on anything working if it's taught correctly. Your wrist might not get grabbed right off the get-go, but it might happen eventually. When it's happened to me is when I tried to counter throw someone and they grabbed my wrists to prevent me from finishing the throw. From there, it turned it into a wrist lock and still managed to throw him. It was more of an Aikido throw than anything else.
  8. The person who posted above me is awesome. I highly disagree with it too. My instructor disagrees with it too. I'm normally a mean teacher and he always has to ask me to hold back so we don't lose students. We were talking about it one time and he said "It stinks. I want to teach them in a traditional sense like I was taught [constant drilling, extreme cardio, contact sparring and conditioning exercises] but nobody wants to do any of that stuff anymore. I have to tone it down so I don't lose students." It sucks.
  9. I don't know why they don't. All I can say to that is that I have seen them enter in competitions with the same (or similar) rule set and do well as well as not so well.
  10. I don't think it meerley looks cleaner. Some of those guys were knocked out through an inch of padded glove. That's all the protective gear they were wearing (if any - there are a couple people in the videos who aren't even wearing gloves). Unless the uniform counts as protective. If that isn't speed with intent for power behind it, than I don't know what is besides a well-timed haymaker. Just look at the last knockout in the video. The guy that delivered the final punch KO'ed someone who looked to be twice his weight and had at least five inches on him. As for blocking power, that's just a matter of redirecting the force with the block. Most traditional style blocking I've come across (in karate, throwing arts, Korean arts and Chinese) is designed to strike the forearm as it's coming in which will disrupt the flow of kinetic energy and redirect the strike entirely. It has to be done correctly of course.
  11. Maybe we simply have different opinions or maybe we've seen different fights. But I have seen maybe two MMAists that can strike or block as fast as the Shotokai in that video. I have an extremely hard time hitting my Isshin-ryu teachers who hardly ever have their hands up at all. I do agree with the ground combat stuff.
  12. That's true. I firmly believe that the majority of mixed martial artists lack speed, precision and power. Below is a link that someone on this forum posted a couple of days ago. I believe that if these fighters were to enter the octagon, they would dominate. http://www.youtube.com/watch?v=gkGP0AM14F0 I still have trouble seeing some of those techniques when they are executed.
  13. You need to fight more often. Maybe get some formal training as well.
  14. Something I noticed was the use of weapons. When I've seen traditional Aikido practiced with weapons, I've seen knife, sword and staff. Here I saw club, knife and gun - concealable weapons that one may be more likely to run into in this day and age.
  15. http://www.youtube.com/watch?v=d8mZo3Qn4ww That's the best example I've found for Real Aikido.
  16. I believe it was a matter of not being used to that. Obviously if you're not in a situation like that often, you're not used to it. I'd suggest getting back into martial arts and not necessarily paying attention to what style of the class but instead looking for a self defense oriented class. It also could be a matter of mental preparation. People tell me that they simply think to themselves a couple times per day or while they're training. "I'm doing this to protect myself. God help the punk that wants to look for trouble with me."
  17. It would appear the main difference between AJJ And Aikido would be AJJ going straight from standing to the ground with joint locks and Aikido being joint lock-to-throw oriented.
  18. The link below shows the sword that a member of my crew would like to use for the movie. The idea was if that he gets this sword for the movie than I would get a steel sword for the movie as well. The sword in the link below fits the character he is playing quite well. What do you think about that? https://www.sworddemon.com/p-707-hand-forged-carbon-steel-sword-53-inches-full-tang.aspx
  19. Any time. I believe the series is called Zatoichi. This isn't the original series. The original series is known to a lot of the Americans that know about it as The Blind Swordsman.
  20. Update. One of my crew pitched the idea of getting this sword as opposed to a $150 stage combat sword and then grinding the edge off it. Good idea? Bad idea? http://www.knivesdeal.com/product.sc;jsessionid=A6AAFC8C4932A60ADC518AED939D3DC1.qscstrfrnt03?productId=2258
  21. http://www.youtube.com/watch?v=wUOrXFfwcOg&feature=rec-HM-r2 I thought it was really good for its flow, techniques, and things of that nature. Do you agree?
  22. Indeed. If you were to Wikipedia search "List of martial arts" and scroll to Serbian you would find it. http://en.wikipedia.org/wiki/Real_Aikido
  23. I believe it helps. I do it.
  24. Stainless steel swords are out of the equation entirely. Those who replied didn't know much about paint on bokkens so I'm going to gather information from the source tomorrow. Then I'll make my decision Saturday. I'll let you know.
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