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Here's the full details of one of the movements we worked last week. The Omo Plata from spider guard. One of my favorites that I probably have no business hitting as often as I do. :lol:

Here it is:

We when break it down, despite looking complex, the Omo is really nothing more than a Kimura done with one's legs. As such, many of the finishing mechanics are the same.

Take a look at the set up, and the anatomical detail of the finish. Are there ways you can integrate this into your game? Do the fundamentals of shoulder locking look similar from one art to another?

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