Jump to content
  • advertisement_alt
  • advertisement_alt
  • advertisement_alt

time on target principle


localman

Recommended Posts

  • advertisement_alt
  • advertisement_alt
  • advertisement_alt

Shindokan teaches that the "time on target" should be an minimal as possible.

By that, the longer my 'weapon' remains/stays on any given target, then the more susceptible my 'weapon' is going to be trapped/grasped by my opponent. Not an ideal situation.

In Shindokan, the "time on target" , punching in this case, is ideal for us because if one stays just to long on any of my given possible targets, that given extra one extra millisecond by my opponent is all that I need to trap/grasp/etc as I initiate Tuite.

Punch the target, but don't stay there to smell the flowers; get in and then get right out!!

This is a very basic explanation, but hopefully it'll give you some clear understanding.

:)

**Proof is on the floor!!!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...