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Living in the "Mean streets" ( :roll: ) of suburbia, I was wondering what your opinions are on taking on a group. Intimidation plays a key role, and they also have the advantage of taking you out from behind when you are busy fighting one of their members. Wot style do you think is the best for this scenerio? How would your style stack up? As for me, I think that I would chose the lookyourshoesuntied approch.....

1-up!

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its not the style that will get you to win in a group fight.It just depends on how well u can take your surroundings and watch yourself really good...and always expect to get hit a couple of times.

 

The only 'group' fight ive been in was a 2on1..wasnt to hard since the guys i were fighting couldnt take hits..so yeah..didnt last to long-.-

''I know what your thinking.........did I shoot you 3 times? or did I shoot you 472 times?''

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The most effective style in this situation would be the style that teaches you to avoid such conflicts :o

Phil

Ryu Kyu Christian Karate Federation


"Do not be dependent on others for your improvement. Pay respect to God and Buddha

but do not reley on them." Musashi

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by the way how many people in this group?

Phil

Ryu Kyu Christian Karate Federation


"Do not be dependent on others for your improvement. Pay respect to God and Buddha

but do not reley on them." Musashi

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We occasionally practice this scenario in our sparring class. We will do 2vs1 and 3vs1 attacks. I don't know if "style" plays as much a part of surviving this as practicing the strategies needed to escape.

Res firma, mitescere nescit

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We occasionally practice this scenario in our sparring class. We will do 2vs1 and 3vs1 attacks. I don't know if "style" plays as much a part of surviving this as practicing the strategies needed to escape.

 

I recall a tournament I attended as 1st gup. I was in the team sparring, and the Black belt team offered to fight two other teams at once. So it was two on one against the black belts..... Hate to admit it, but they killed us. Lesson learned? Train harder for situations just like this. I don't think it comes down to style as much as it comes down to how you train.

Student: "Why did you hit that guy with a chair? Why didn't you use your karate?"

Master: "Hitting him with a chair was the only karate I could think of at the time."

Lesson: Practice until you don't have to think.

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Actually, many systems don't provide even remotely decent training on how to deal with these circumstances.

 

There are quite a few things to consider. The most aggressive, the most vulnerable, the escape routes, any available weapons, the opposition's coordinated actions (if any), obstacles (including themselves), terrain (wet, muddy, grainy, sturdy, concrete, elevations, stairwells, etc), bystanders, residential or commercial, day or night, blah blah blah...

 

When dealing with multiple opponents, it is essential that you don't get caught up with just their numbers. You need to take everything into consideration, because your goal is not to win... but to survive.

"When you are able to take the keys from my hand, you will be ready to drive." - Shaolin DMV Test


Intro

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Fighting Against Multiple Opponents

 

Fighting multiple attackers is a situationtrational martial artist fears, and with good reason. As artists we train with a few basic ideas that make this particularly terrifying. In this article I will attempt to explain, in relatively generic terms, the assumptions we must make, and methods we must use to survive the multiple-attacker scenario.

 

Assumptions

 

Let's start with the assumptions made in general of martial situations and the ones we need to make in regards to this situation. The first assumption is in regards to the opponent's skill and ability. There is an old axiom in fighting to never assume that your opponent is inferior to yourself in fighting ability. This is typically a very good perspective, as it prevents you from acting from a position of overconfidence. The problem appears when you attempt to apply this logic to a multiple-attacker situation. As the old "could you defeat two of yourself" argument goes, the chance of prevailing against two or more opponents under that assumption is so low that many martial arts have chose to ignore that line of training all-together.

 

That said, let's make some new paradigms. We don't know how good our opponent or opponents are; we shall assume from a tactic standpoint that they are as good or better as we are; this encourages us to only fight in situations where we would fight even if we knew we were going to loose. Since I think this is a good acid test for "should I fight or run", this works well. Though we have decided to train with that mentality, we recognize none-the-less that we, as martial artists, have devoted our time and sweat to becoming better fighters, and the reality is that our opponents on the street are likely to be less-capable fighters than we are. Therefore, it is quite possible to win the multiple-opponent situation. Further, since the fight has been forced, we have no real option but to try to win, so let's move on.

 

The Setup

 

So how do we accomplish it? Well, all situations and artists are unique. Let's get the obvious out of the way. Don't be there. That is, attempt escape or de-escalation from the moment you realize the danger. Start trying to position yourself near the exit, near the wall, near the bouncer, whatever from the beginning, even as you are trying to end the situation. I'll start with the assumption that this has failed and combat has started with you surrounded; if you start already at the outside, then you will have accomplished the first few steps anyway.

 

Rule one of all fights, especially multiple-attacker fights, is "keep moving". Be in motion before the fight starts and don't stand still. When you stand still, that allows your opponents to choose to hit you on their terms and all at once, you will go down and you will loose.

 

Rule two, you want to be able to see all of them. This means that you don't want to be in the "middle of the circle". You want to move to the outside of your opponents so that all of your opponents are in the smallest arc in-front of you that you can manage (a 360 degree circle is bad, all lined up in a 5 degree arc is good). How you will move from the inside to the outside will vary based on your art and situation. The first, easiest, way, is if there is an opening in their group that you can run through. If there is a wall (or better, an exit) there wonderful. A wall makes sure that they cannot get behind you again. Be wary, however of corners for they are mixed blessings, you limit your opponents to a 90 degree arc, but you are also immobile. (remember rule one)

 

The Fight

 

If there is not a hole already there for you, you are going to have to make one. There are a couple ways to do so, and your training will determine which you can use: you may be able to charge through someone close, or grapple and reverse position; the details of how any individual should best accomplish this is beyond the scope of this article.

 

Once you have some sort of tenable position the fighting begins. You usually want to fight the most aggressive opponent; one good reason for this is he will be the closest to you (being the most aggressive) and therefore the most convenient target. It's important to keep moving (rule 1) and to make sure they don't get behind you again. I find that baiting attacks is useful for this; offer a target and withdraw it in order to lure your closest opponent into committing to an attack at your prompting.

 

If someone gets in real close, beat them around and use them as a shield against the others; but if they manage to make a good-effort escape or someone gets past them, let go and move to the next guy; you don't want to let yourself get tied up with one person when another has moved into position (remember you need to remain mobile).

 

Keep looking for that escape position, while you may exhaust all of your opponents, that's unlikely enough that you should be really using this as a tactic to escape. If that's really not possible, look to clutter the battlefield as much as possible, make them work to get to you, so you can have less to deal with at a single time.

 

If there is no way to maneuver to escape, then you should look at relatively quick methods of removing opponents from the fight. What that is will vary based on available weapons and your skills and tactics. Mechanical disables (hyperextensions of knees and ankles), rendering unconscious or dead, and virtual disables (blinding) are all effective methods of removing someone from pursuit and effectively fighting you. If you disable one attacker then move, you are fighting that many less; disable enough and the fight is over.

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